Monday, July 4, 2022

GAB SAT #21 - Alien Trilogy, Rayman, Ultimate Mortal Kombat 3

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Gamefaqs Link

Last Topic's Ratings:

Destruction Derby - BBBB - 0% (4)
Galactic Attack - AGGGGAAA - 75% (8)
Jung Rhythm - AA - 50% (2)
Night Warriors: Darkstalkers' Revenge - GGGGGGGG - 100% (8)
True Pinball - AGA - 67% (3)
World Cup Golf: Professional Edition - BBB - 0% (3)

I was a bit surprised by the reaction to Darkstalkers, of course, it's a bit of a cult classic, but I didn't expect it to be quite so well-loved. I guess it really was pretty ahead of its time.

Games for this topic:

Alien Trilogy
Bouken Katsugeki Monomono
J.League Go Go Goal
Pappara Paoon
Rayman
Ultimate Mortal Kombat 3

As will no doubt become a trend, we've got quite a few games here that we've already seen on Playstation. There's also Bouken Katsugeki Monomono, which looks like an interesting game, hopefully it's not too hard to play in Japanese.

2 comments:

  1. Alien Trilogy - G (SR)
    Bouken Katsugeki Monomono - B
    J.League Go Go Goal - B
    Pappara Paoon - B
    Rayman - G
    Ultimate Mortal Kombat 3 - B

    Alien Trilogy is another one of those games that's so good I don't have a lot to say about it. It was already a good game on PS1, but suffered from lighting issues and was kind of overshadowed by Doom, but Saturn improves the lighting system significantly and also lacks a competent port of Doom for comparison, allowing it to shine much more. This game really shows how terrible the Doom port was, because it runs like greased lightning on Saturn, running at what I assume is locked 60fps even on the big stages. The music and sound in the game is great too, and it's also a very long game, with over 30 stages. Almost certainly the best shooter on Saturn, and quite possibly one of the best retro-style FPS games period. Not to be missed for Saturn owners.

    Bouken Katsugeki Monomono is an incredibly weird game, but it's clearly bad. At its core, it's a dungeon crawler with Urban Champion's battle system. In battle, you can move forward and back and attack and block high and low, just like in Urban Champion. Much like that game, attacks are also completely unreactable and thus blocking is useless except for the AI. There are also special attacks, used by filling a meter, but these are generally pretty bad as the AI fills their meter faster than you do and their specials can be used in one frame while yours can't. The game's progression system is super weird too. There are tons of items in the game, but everything you find is a weapon. There are 200 weapons in the game, but apart from very minor variations in attack speed and animations, they're all the same. There are no ranged weapons or anything, and every weapon's special simply does damage. If there were some specials that were buffs or heals or something that might add some variety to the game, but every special is just a move that has to be right next to the enemy to activate and does a bit of damage, as such, there's zero reason to experiment with new weapons even though you find them literally all the time. The worst thing about the game is also that despite being a dungeon crawler, there's no levelling, which makes standard battles completely pointless, particularly as they are extremely easily avoidable. I feel like this concept might have had some potential, but it's another one of those cases where the devs just didn't understand what mechanics their game would need to be fun.

    J.League Go Go Goal is a pretty bad soccer game. This game has sort of a unique problem among Soccer games, which is that it has the worst player AI of any Soccer game I've ever seen. The vast majority of the players on the field will simply ignore the ball most of the time, a ball can land right near them and they'll just look at it without making any effort to grab the ball until you forcibly switch to one of them and grab the ball yourself. The computer is subject to this as well, which makes it absurdly simple to drive the ball all the way up the field and get wide open shots, though the goalies do somewhat know how to play the game and will usually block, making the game basically just luck. The only good thing you can say about it is that it has good music.

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    1. Pappara Paoon is another really weird and bad game. It took me ages to make any sense of what's going on, the game is basically super slow sideways Puyo Puyo, when you make matches of 4 colours touching the blocks fall towards the middle and you can make combos, which push the stack of blocks towards the opponent's side. By far the worst thing about it is that after you fire each piece, your elephant has to pick up another one, which makes the game feels glacially slow, not helped by it's extremely janky animation, in fact, everything about this game feels extremely cheap and poorly made. There's also almost no depth to it, since you just place the pieces one at a time and can't even do so quickly, so the game gets boring almost immediately.

      Rayman is pretty much identical to the PS1 version. As always, it's a solid platformer with some light adventure elements. I really have to draw attention to just how gorgeous this game is, it's crazy that a game that was made in 1995 still looks this good. This could be released today and people would still be praising its visuals.

      People crapped on Street Fighter the Movie, but it's still a drastically better game than Mortal Kombat is. For starters, it had actual distinct characters with different movesets, unlike how every character in MK has the same normals, it had some semblance of neutral, and you didn't have to hold a button to block (how has this not been fixed by now?). With most games that were once popular, you can usually still see why they were once liked, but the appeal of MK is something I've never been able to understand to any degree. When even a joke game like SF the Movie is miles more playable than this, you know there's a huge problem.

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