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Gamefaqs Link
Last Topic's Ratings:
Buck Bumble - AGBAGAG - 64% (7)
FIFA Soccer 64 - AABABAGB - 38% (8)
Hot Wheels Turbo Racing - AABBB - 20% (5)
Mischief Makers - GAGGAGAGGGGGAG - 86% (14) (4 SR)
Shin Nippon Pro Wrestling: Toukon Road Brave Spirits - GAAG - 75% (4)
Vigilante 8 - AAGGGGBGGGGG - 83% (12) (1 SR)
It was interesting to see the kind of "dueling ratings" between Mischief Makers and Syphon Filter last week. In the end, Mischief Makers got more SRs, but Syphon Filter got more votes, but it was pretty close the entire time.
Games for this topic:
Custom Robo
Dual Heroes
Duke Nukem 64
Glover
Fox Sports College Hoops '99
San Francisco Rush
Yet another topic where I feel like Glover probably would have gotten "topic title" status on another system. As for Custom Robo, if you want to play the game but are struggling with it, I've written a full guide for it (and the rest of the Japanese games in the series) right here on Gamefaqs.
Custom Robo - G
ReplyDeleteDual Heroes - B
Duke Nukem 64 - A
Fox Sports College Hoops '99 - B
Glover - G
San Francisco Rush - A
In case you're not familiar with it, Custom Robo is a mech fighting adventure game where you assemble a robot, outfit it with various weapons, duel other robots in various arenas, then get their parts and improve your robot. As with most takes on the "Collect and Battle" concept, it's inherently a winning formula, and between the great, fast-paced gameplay and the surprisingly nuanced aiming and movement systems you really can't go wrong. There's also a fun and surprisingly substantial story mode, too, which kind of reminds me of Megaman Battle Network (spoiler alert for GBA GAB, I also really like that series). Of course, this particular game in the series didn't come here, so if you are familiar with Custom Robo, it's probably through either the Gamecube or DS games, though except for the GBA game all of the titles in the series are fairly similar. To some degree, you could probably argue that the first game is the worst in the series, though the core gameplay formula is still almost completely intact here, with basically all of the mechanics in the series being present right from the get-go. The biggest omissions are that in this game, you can't change your body type in the campaign, and the bonus campaign that appears in most of the other games isn't present here, but despite that this game is still really fun, and I'd consider it worth playing even if you're also planning to play V2 because there's a lot of cameos from the characters in the first game in the second one. My biggest concern with this game was replay value (partially due to the aforementioned inability to change body type), but even though I've already played this game to death from when I was writing a guide for it, I still got sucked into it again when playing it for this review and had to force myself to stop playing so I could go through the other games. It's such a shame that they haven't done anything with this franchise in a while.
Dual Heroes is kind of entertainingly campy, but that's about all it's got going for it, it's easily one of the worst 3D fighters out there. It's got the sluggish moon jumps from Tekken 1, extremely limited combos and move options, controlling your facing direction is a mess, and its super mode is one of the most hilariously busted things in any game. When you power up into super mode (which can be done after any knockdown), you get absurd benefits, like all of your attacks becoming unblockable or having permanent hyper armor. It is kind of hilarious I guess, but it's impossible to take this one seriously.
I'm surprised that I'm saying this, but the N64 version of Duke Nukem 3D is quite significantly inferior to the PS1 version. It has a couple advantages, most particularly easier access to multiplayer and a better framerate, but it comes with a lot of drawbacks. The most significant is in terms of controls. The PS1 control scheme for Duke is a dream, and N64 just doesn't quite have enough buttons to measure up here. One thing that's annoying is that if you use Control Stick Move, there's no buttons mapped to looking up and down, so you have to jump to hit enemies above you, and if you do use control stick look, up/down is reversed and there's no way to flip it. Beyond this, the N64 version somehow feels weirdly twitchy, I feel like the control sensitivity seems way high compared to the PS1 version, which makes it difficult to line up shots and often causes me to waste ammo. There are also some changed textures relative to PS1, and I feel that these generally make the game look somewhat worse, and of course the N64 version is also censored in various areas. To top it all off, there's also some new levels on PS1 that aren't in this version. Overall, it just feels a lot better to play on PS1. This version is still okay, but there are better FPS games on the system for sure.
Fox Sports College Hoops is functional I guess, but it feels oddly janky for a professionally released game. For starters, it looks terrible, but I could generally overlook this if the gameplay was decent, but it somehow feels very loose and floaty, especially when it comes to picking a ball out of the air and such, the players seem to kind of just magnetize to the ball or something in a way that's hard to describe but just feels "off". I also noticed it was often annoying to pass the ball to who I wanted, and there's also very limited commentary, overall the entire production just kind of feels cheap and rushed.
DeleteI'm a bit surprised by all the hate for Glover. Despite the complexity of its premise, I feel it actually controls quite well, Glover generally does a good job of controlling and catching the ball and the wide variety of moves you have available generally feel good to use. The game is not without its flaws, most especially its camera, which simply isn't quite good enough for this type of game, and I feel the difficulty of the game ramps up too quickly (by the second world, the game has already become very tough, requiring total mastery of all of its mechanics to progress). I also agree with the comments about the game's combat generally not being that interesting, slapping the ball is a bit too slow of an action since you have to retrieve the ball afterwards, so you usually just end up using the ground pound when you can, and this also generally makes the boss fights feel fairly lame, this is something that definitely could have been improved, but overall I feel it's still generally a solid and interesting game with some pretty interest level design.
San Francisco Rush is okay. I remember that I kind of liked it when it was new, but I also never played it that much and skipped the sequels, and upon replaying it I can see why. The game has some things going for it, but also has some major flaws too. First, the good. The game has a pretty good sense of speed, and the track design is quite good, with lots of hidden paths and even some secret keys to find if you really explore. The biggest downside to the game is the controls, which simply aren't very good, the cars all feel very stiff and have an annoying countersteer effect that often causes you to lose control for effectively no reason, especially on jumps. This game is also a big offender when it comes to N64 fog, which doesn't really impact the gameplay but does make the visuals look much less nice than they might otherwise, you sort of never really get the feeling that you're actually in San Francisco. Not a terrible game overall, but definitely bettered by many other racers on the system.